The ogre greatclub deals 2d8 damage instead of the normal 1d8 damage for the weapon. The weapons in Dungeons & Dragons Fifth Edition are typically balanced by the fact that they are Heavy (meaning little dudes can’t use ’em effectively) or require two-hands. The problem with more damage, of course, is that more damage breaks the game, especially in the first tier. In order to create these weapons, they need to be able to be big. Otherwise, feedback without anything to back it up gets ignored (or at most a smile emoji like this □ ) Thanks! Design Notes If you can give me a valid reason with examples why something is off, 9/10 I’m likely to make changes to the content and credit you for doing so. They aren’t officially part of the game.Ĭonstructive feedback is welcome and appreciated in either comments or social media. These game mechanics are in draft form, usable in your campaign but not refined byįinal game design and editing. The material here is presented for playtesting and to spark your imagination. However, in Dungeons & Dragons Fifth Edition, the available weapons are either Medium or Small. Its appeared in every Final Fantasy game since and become something of a staple in anime.Ī buster weapon can be any larger-than-normal weapon. It’s the big ass broadsword that Cloud Strife used in the game. Supposedly, buster weapons–specifically the buster sword–got its origins from Final Fantasy VII. I thought it’d be a pretty quick build since I got the idea on what I need to do to create it while I was driving to pick DM Jack up from school today. This is one that I’ve gotten requests for a few times in comments and direct messaging on Instagram. DM Dave 22 Comments on Buster Weapons | New Rules for Dungeons & Dragons Fifth Edition Posted in Player Options
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